KDU-AMD Games Design Challenge pushes students’ creative boundaries


KDU College’s Principal Dr Chong Beng Keok (standing in middle in black) posing with winners at the 2012 AMD Games Design Challenge
The KDU-AMD Games Design Challenge 2012 was an event to be remembered. It promoted interest among young minds through innovative technology in the field of IT with specific inclinations towards Games Design and Technology which is a fast growing technology field in Malaysia at the moment. An annual event for KDU, this friendly competition for high school students all round Penang is proudly sponsored by AMD and organized by KDU's School of Engineering, Science & Technology aimed to enhance development of awareness in the games design industry. This is also the second year that AMD is a part of this competition as part of its Corporate Social Responsibility (CSR) initiative to educate, develop future leaders for social and economic transformation through future technology.

The event kicked off with a total of 46 students from 5 schools lining up excitedly at the registration counter to collect their Games Design Challenge t-shirt before indulging in a short pose and shoot photo taking session. The participants then moved to the KDU Lecture Theatre where they were briefed on what this year's game design challenge was all about. Students were seen listening intensively and writing down notes as to what they were going to do for the day itself. This year's participants were also extra prepared as they were seen bringing their own game accessories to increase their competency in winning the competition with the grand prize being a coveted trophy and RM500.00 in cold hard cash.

The students were then divided into groups and then shifted into KDU's new Game Labs, where they familiarized themselves on how to use the GameMaker 8.1Lite, which is a beginner level game creation tool.

By noon, the students started to brainstorm on the storyline of their game and there were certainly a lot of friendly gamesmanship going on among the teams. Participants were also asked to prepare pre-created sprites and other image and audio elements for use during the competition.

The first game creators were certainly giving each other a run for their money as they creatively produced various 2D games for the competition. This certainly fits the standard of the competition as among the judging criteria of the competition were Innovation, Level Design and of course the Fun Factor of the game. The judges were wow-ed at every single stop they made in the labs. It was a tough decision to make for the judges although there were a few prominent projects that stood out from the crowd.

After their presentation, students were then ushered to the Lecture Theatre again where they sat down eagerly waiting for the results to be announced. The whole place was filled with anxiety and excitement as the emcee took out the envelope with the name of the winners.